Match three
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Swap two neighbouring marks to line up three or more in a row or column and they clear. Whatever is above falls into the gap, and if that lines up too it clears again. There is no clock — you get thirty moves and the score you can build with them.
Score 0Best 0Moves left 30
Press a square to pick it, then press a neighbour to swap. A swap that lines nothing up snaps back and costs no move.
Keyboard: arrows move the cursor / Enter picks / arrows while picked swap
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Why this one
- No clock
- Only moves are counted, so studying the board costs nothing. You can look for the swap that sets off a cascade rather than the first one you spot. Nobody is hurried, and the same board gives everyone the same time to think.
- A wasted swap costs nothing
- A swap that lines nothing up snaps straight back and your move count is untouched. Trying something to see what happens is a legitimate way to play here. Moves are spent only when marks actually clear.
- Marks differ by shape
- Six marks — circle, square, triangle, diamond, star and cross — differ in shape as well as colour, so the game works without relying on colour vision. If no swap can line anything up, the board reshuffles itself without changing which marks are on it.
How to play
Press one square
It shrinks slightly to show it is picked. Press it again to let it go.
Press a neighbour
The two swap. If nothing lines up they snap back and the move is not spent.
Aim for cascades
Marks falling into the gap can line up again, and each further step multiplies the score. Clearing low on the board makes that far more likely.
Building a score
- Why clear low on the board
- Everything above a cleared square falls into it. Clear near the bottom and a great many marks move, which gives chance many more opportunities to line something up. Clear near the top and only freshly added marks fall, so cascades rarely continue. The same three-in-a-row is worth different amounts depending on where you take it.
- Lining up more than three
- Add one from a column into a row of four and the crossing shape clears as one. Rows and columns are counted separately and then combined, so a square at the crossing is counted once rather than twice. Five in one clear beats three twice over.
- How the multiplier works
- The first clear counts once, the clear caused by the fall counts twice, the one after that three times. Ten marks cleared across three steps is 10 x 3 x 3 = 300. Thirty marks in a single clear is worth less than ten across three steps, which is what makes setting up a collapse worth the effort.
- When no move exists
- If no swap anywhere on the board lines anything up, the board reshuffles itself. The reshuffle costs no move, and the set of marks is unchanged — nothing is added or removed, only rearranged.
Questions
- Do I need an account?
- No. Opening the page is the whole setup.
- Where does the score go?
- Into this browser on this device. Nothing is sent to a server, so it does not follow you elsewhere.
- Is there a time limit?
- No. Only moves are counted, and thinking costs nothing.
- Does it work on a phone?
- Yes. Press a square to pick it, then press a neighbour.
- Does it work offline?
- Yes. Once the page has loaded, it plays through with the network off.
- What if I stop halfway?
- The board, score and remaining moves are kept, and reopening resumes from there.
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